#AskZBrush: “How Does The Morph Target And Morph Brush Work Inside Of ZBrush?”

You this is Joseph trust and welcome back to another episode of ask Brush. So we had a question sent in asking, how does the morph target? And the morph brush work inside Brush Sierra, just have a glove model, loaded in, and we're first going to talk about the morph target, so I'm going to navigate over to the tool panel over here and open up the morph target tab. And in this tab, you have one option, you can select, and that is store morph target.

Now when you click the store morph target button, Zbrush is going to store all the vertex positions of your current sub tool. So what this means is that now I can come through and say, sculpt on the model like so and then navigate to the morph target tab here and morph back to that original stored target. So this allows you to come through and remove different areas of sculpting on your model. You can always blend back to the original target. It also allows you to adjust sculpting details on your mesh as well. So if I come through and sculpt this out.

And find out this may be too intense in that area. There I can just lower this morph a little and adjust any sculpting that's been applied to my model since that target has been stored. So very handy little thing here, some other options, the morph target has is the ability to switch entirely.

So I can come through and sculpt all over and simply click switch. And now it's going to return to this shape, and then I can morph back to that other shape. So you can actually switch the morph target. From the previous version to the other version, and this will allow you to create complex targets as well. So now I can sculpt on top of that, and then apply the other morph as well back to it. So a lot of functionality just can be done switching between different targets on your mesh. Now, I use the morph target quite a bit with the morph brush.

So the morph target is going to use a global effect across your model. So if I have this entire area kind of made a mess of like so, and I do this it's going to. Be a global effect. Now you can manipulate this by masking. So if I come through and mask this part out here, when you apply this morph slider it's only going to morph out those unmasked areas.

But this may not always give you the precise control you want. So if you navigate to your brush menu and now isolate by letter m and locate the morph brush, the morph brush will do the same effect that the morph slider over here is doing, but it's doing it on a brush level. So this will allow you to come. Through and morph out by sculpting on your mesh like, so now this also respects, pen pressure as well. So you can come through and lightly morph out items as well, or you can switch to a very large brush and just on morph and our areas. Now one process that I use the morph brush with is generating clothing patterns on objects.

So say, I want to apply some patting surfaces to this panel here, I'm going to first select the standard brush here, and I have it set to drag rectangle, and I have an alpha loaded. In so, I'm going to first make sure I have a morph target stored with the models current state. And then now I'm going to apply this alpha pattern to the surface of my model. So I'm just going to drag it out like. So now, you'll, notice, when I drag this out I'm just filling this area here. And this alpha right now is overlapping the other piece of geometry, so it's extending out beyond the region, where I want that pattern to be, so I could have gone through and masked this area out and then applied to. The pattern like so, but since I have a morph target, stored I, can now simply switch to the morph brush and come in now and use this morph brush to clean up those edges.

So this is one workflow that I use quite a bit to just come through and clean up areas of my model when I'm applying different patterns. Now one thing that's nice about this functionality is that you're going to get the precise result, you're going to see when you're done with this. So even if you use masking sometimes you'll find.

That you may not get the exact result you were hoping for, especially if you have low topology in different areas, when you apply the mask, it may blow those areas out. And you may not end up with a clean transition on your meshes. So using this morph option you're going to be able to see the exact transition you're going to receive on your mesh here so coming through and using this is giving me the precise result, I want on this. And you can apply different pressure while you're working on this. You.

Can use undos and other options to blend this out, but it's, a nice way to come through and precisely clean up different areas on your model, especially if you don't want different patterns or things like that, touching those areas let's come through and clean up this like. So. So there you go now, you can also adjust the height of this. Now.

So if this padding is a little too harsh, I can come over here and adjust that morph target. And just soften it up some, or I can even go to the negative value. And. Increase it a little more. So that is one pipeline that I use quite a bit with the morph target and the morph brush.

So if you have any additional questions related to Brush pipelines or processes, please use the hashtag ask Brush on Twitter happy, brushing. You.